We just published a new set of secondary objectives in the HGBTS 0.3.1 document, available here:
Here’s the rundown:
Instead of using the missions from the main rulebook, the tournament organizer may instead require using the following objectives:
- Special Operations (SO) – Assassinate*, Raid
- General Purpose (GP) – Hold*, Flags
- Strike (SK) – Capture*, Pave the Way
- Fire Support (FS) – Wipe Them Out*, Claim
- Recon (RC) – Detailed Scan*, Break The Line*
*These missions are in the main rulebook.
Raid – Each time this objective is assigned, place two supply markers (see above) in the 12 inches beyond your opponent’s deployment zone.
- Score 1 VP for each marker that is picked up and carried for the rest of the game.
- These supply markers may only be picked up by the player who placed them.
Flags – When this objective is selected, assign any two commanders to be flag-bearers.
- These flag-bearers may spend an action to place one flag (marker) on the table. They are placed in base contact with the model that places them.
- These markers may only be placed in your opponent’s table half.
- After an objective marker has been on the table for two consecutive clean up phases, score 1 VP.
- An enemy model may remove the objective marker from the table, by spending one action, while within 4 inches and in Line of Sight of the marker. Once removed, they may not be placed again in subsequent activations.
- Terrain, area terrain, buildings, drones and airstrike counters may not perform or score this objective
Claim – When this objective is selected, mark two equal halves of the table, lengthwise or widthwise.
- Score 1 VP if you have more models within one half of the table at the end of the game.
- Score 2 VP if you have more models within both halves of the table at the end of the game.
- Exclude any models within a player’s own deployment zone.
- Exclude any models that are considered to be in both halves (on the line).
- Terrain, area terrain, buildings, drones and airstrike counters may not perform or score this objective.
Pave the Way – Each time this objective is assigned, mark two enemy combat groups.
- Score 1 VP If the marked combat group is reduced to half or fewer of its starting actions.
- Combat groups which have been marked for Wipe Them Out may not also be marked for Pave The Way.
Given the current situation around the world, it’s hard to hold in person tournaments, so we’ll try to simulate the tournament process by doing the following:
- Find a willing opponent!
- Try out some of the new objectives, either in a HGBTS mission or outside, your choice!
- Play a game, please take pictures!
- Write up a quick battle report with the results (please include picture, and share it with [email protected]!
Please use the above battle report template and share it with [email protected], it makes the uploading process and managing pictures much easier! You don’t have to annotate the pictures, but they’re very important for context. It’s important to get a feel for table layout, terrain density, average engagement range, that sort of thing.
Rules and Prizes
- You have till the end of October, 2021 to submit a battle report which includes:
- A few pictures of your table
- Army lists, preferably with the Gear Grinder link
- An estimate of how long your game took
- What objectives you chose!
- Final score and remaining TV (what was left alive)
- Please share the Google Doc you generate with [email protected]!
- As part of your submission, please send the email you used for the DP9 store so we can get you store credit!
- Your first ever submission to Lumbering Sprocket will get you 5 points of store credit on store.dp9.com! If you submitted previously, you’re sadly not eligible for this, but you ARE eligible for the random drawing!
- We’ll randomly select a winner from the list of participants to get 20 additional points of credit!
Since we’re looking to evaluate mission balance, we need to ensure as consistent a play experience from our play tests as possible. Please try to keep house rules to a minimum, especially if they have large effects on gameplay. If you want some guidance on terrain, have a look at this timestamped YouTube video:
If you want an example of a battle report (and some photos to show terrain density), you can look here:
Note that you don’t have to do one this detailed! We’re really interested in:
- General flow of the game
- Any balance issues you find
- Any mistakes/clarity improvements
That’s it! Happy gaming!