Heavy Gear – War for Terra Nova Kickstarter – Updated


We are now in the final 2 days of the Heavy Gear Blitz – War for Terra Nova Kickstarter, which ends this Saturday afternoon, November 22nd at 2:04 PM EST.

We want to thank all our Backers, old and new, for their support. We started the project with a modest goal of $27,000 CAD to pay for the very expensive molds need to make a Basic Starter Set of 16 plastic miniatures. Now 27 days into the project we have unlocked 14 main stretch goals and numerous mini-stretch goals and are at over $112,000 CAD Pledged.

We now have an amazing Backer Reward Core Starter Set which includes 47 plastic miniatures, color quick start rulebook, backer patch, plus a lot of free downloads. The true retail value of all the individual miniatures included in the Core Starter Set is over $300. You get it all for a Pledge of $115 CAD (about $100 USD) plus shipping of $15 for US and Canadian Backers and actual shipping cost for International Backers. That`s a cost of less than $2.50 per miniature compared to our pewter miniatures cost of $8 or more each.

If your brand new please start by viewing our main War for Terra Nova Kickstarter page and scrolling down, we have images there of what’s included in the Core Starter Set, the stretch goals, add-ons available, and images with links to our pledge calculator, free download Beta Rules ebook and our facebook page. Plus way down on the page there are info graphics for the four factions included in our Core Starter Set and our shipping FAQ.

Here is a link to our latest update, for new Backers, we gathered all the important updates since the Kickstarter launched, to get you up to speed fast.

Below is an image of the Core Starter Set showing all the 47 miniatures included, to see what an amazing deal it is. Please share it with friends and support our project, all help is very appreciated.

Thank You All!

Robert Dubois
President Dream Pod 9

Heavy Gear Blitz Kickstarter Core Starter Set Contents Image Updated with Stretch Goal 14 Unlocked 47 minis 1200 wide

Heavy Gear Blitz: Beta Rules Game Play Videos


We have some simple game play videos of the new edition Heavy Gear Blitz Beta Rules for everyone to check out today.

Video 1: Attacking Example

Here is a video showing a basic attack action with a North Hunter attacking a South Jager with a light autocannon. The Hunter gets to add one extra die to the attack because autocannons have the Burst trait. Click the image below to see the video. (Video Length 2:56 minutes)

Attacking Example Video Link.
Attacking Example Video Link. 

Video 2: Cover Example

Here is a video explaining how to determine cover for Heavy Gear. We have a Noth Hunter taking aim at a South Spitting Cobra Gear, South Herairoi hover tank, South Visigoth tank, and a South Drake Strider. Click the image below to see the video. (Video Length 4:33 minutes)

Cover Rules Example Video Link.
Cover Rules Example Video Link.

Video 3: Two Turn Game Example

Here is a quick two turn fight between three North Hunters and three South Jagers. Note that because of the small forces the activation is model by model instead of combat group by combat group. Note the skull tokens being used to represent the Command point on each Commander. Command points are used for re-rolls. Click the image below to see the video. (Video Length 15:31 minutes)

Two Turn Game Example Video Link.
Two Turn Game Example Video Link.

The Factions of Heavy Gear: The CEF and Caprice


Part two of the introduction of the four main factions of Heavy Gear, this time we’re going to talk a bit about the CEF, who are charged with reuniting Earths colonies, and Caprice, some less than willing new members of the CEF.  With their new volunteers from Caprice, the CEF now has it’s sights set on Terra Nova.


The Colonial Expeditionary Force (CEF) is the military might of the New Earth Commonwealth and has been charged with the repatriation of Earth’s former colonies. Their first target was the Loki System and planet of Caprice, which was easily taken. With most of the population contained within the Cat’s Eye Trench, threatening attack with directed massdrivers, prompted the ruling corporations to capitulate quickly. Once Caprice was in hand, work turned toward retrofitting the massive shipyards above the planet into a staging base for the first wave of colonial repatriation. Attacks were launched soon afterwards with mixed results.

Currently, the CEF is in flux. While it met with success early on, the lack of success on Terra Nova, New Jerusalem and Jotenheim have left the morale of the force shaken. Guerillas on Atlantis and Botany Bay are proving to be a nuisance, but those on Caprice are showing signs of organization and are receiving aid from Terra Nova, using technology and vehicle designs previously unknown. Troops on Caprice have become nervous and complacent at the same time.

CEF high command has placed a great deal of emphasis on pacifying the resisting colonies and subjugating those that have not been taken. The GREL upgrades to FLAILs have been given high priority and Battleframes have been integrated into most Fleets to ensure that walkers like those on Terra Nova do not overwhelm the Hovertank Legions.

A new invasion to subjugate Terra Nova has been launched, and the CEF expects better results this time around.



Caprice lacks most requirements for a settlement world. The planet is mostly barren, with what little atmosphere there is being very thin, except within the large Cat’s Eye Trench. Indeed, it took months for humans to adapt to the harsher surface of the planet, and they still require rebreathers and oxygen tanks to support themselves outside of the Trench. Caprice was thus a corporate world first and foremost, with settlement limited to corporate workers and scientists sent to exploit the planet and explore the myriad of gates within the Loki system. From these beginnings as Earth’s first colony, Caprice grew into an economic powerhouse and center for interstellar trade with Earth’s other colonies, as all ships bound to Earth from these colonies or to the colonies from Earth had to go through the Loki System.

When the CEF appeared in orbit the planetary leaders capitulated rather than see their city destroyed by mass drivers in the blink of an eye. Currently, Caprician society is in a state of uneasy coexistence with the invaders. The Coalition resistance is laying low, letting the CEF operate as it wishes, while the Corporate council manages the surface much as before. While a portion of the manufacturing on the planet has been turned over to supplying the CEF, progress is slow, ostensibly due to Capricians’ unfamiliarity with CEF equipment. The real reason is the resistance wishes to hinder the CEF as much as possible. CEF officials are beginning to suspect as much, but there is very little they can do.

Now with the CEF’s latest plans for conquest of the Terra Novan system, Caprice has been obliged to contribute forces to this costly venture, with no real way to say no.


The Factions of Heavy Gear: The North and The South


It seems that the Heavy Gear Kickstarter is trucking along, so I’m getting excited about the new edition of the game. If they hit their goals, they’ll be shipping their starter box with 4 factions.  That will give new players a few different options to choose from, or if you’re trying to get your friends into the game (like I will), it will provide some small battle groups you can let others play with. So lets learn a bit more about these four factions, starting with the two most iconic, The North and The South.

The North

Terra Nova’s northern hemisphere is united under the Confederated Northern City States (CNCS), a relatively equal partnership between three nations: the Northern Lights Confederacy (NLC), the United Mercantile Federation (UMF) and the Western Frontier Protectorate (WFP). There are occasional border disputes and squabbles between these leagues, but they generally cooperate, bound by a mutual fear of the expansionist South and common cultural bonds. Most Northerners are members of the Revisionist Church, a faith born on Terra Nova during the long Reconstruction after Earth abandoned the colony.

The CNCS military is the Northern Guard (NG), a professional all-volunteer force made up of soldiers drawn from the regular militaries of the three member-leagues. Each League maintains its own independent army. The Norlight Armed Forces are by far the largest and are extremely zealous, the UMF Army is the best-equipped thanks to the massive manufacturing might of the Mercantile city-states, while the WFP Army is neither large nor well-equipped but is very well-trained, with considerable field experience.


The South

Terra Nova’s southern hemisphere is ruled by the Allied Southern Territories (AST), a puppet alliance used by the powerful Southern Republic (SR) to rule their vassal-states. The Mekong Dominion (MD), Eastern Sun Emirates (ESE) and Humanist Alliance (HA) were conquered in fact if not in name by the SR long ago. The leaders of these nations have more to gain by working with the Republic than against it, but the ordinary people are less happy, as they have no common ties of culture or economics to their oppressors and often must be kept in line by force.

The common defense of the AST is handled by the MILICIA, composed primarily of conscripts drawn from throughout the South and those the League forces no longer want, including criminals. The real might of the South is the merciless Southern Republican Army (SRA). The other leagues are allowed to maintain their own armies, but with strict limits on their sizes, deployment and equipment. The Mekong Peacekeepers (MP) are superbly trained and focused on operations in dense urban and jungle areas, the ESE has no army of its own with each Emir maintaining his or her own retinue, and the Humanist Alliance Protection Force (HAPF) are a small but fanatical force with high-tech weapons, sometimes reverse-engineered from CEF designs.